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AI Insights · Timothy · April 2024

Top 5 Cannabis Games on iOS in Spain: Q1 2024 Performance

A look into the performance of the top 5 cannabis-themed games on iOS in Spain during Q1 2024, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Cannabis Games on iOS in Spain: Q1 2024 Performance

The first quarter of 2024 saw interesting trends in the performance of the top 5 cannabis-themed games on the iOS platform in Spain. Below, we dive into the weekly downloads, revenue, and active user data for each game, based on insights from Sensor Tower.

Hempire - Weed Growing Game by LBC Studios Inc. showed a remarkable uptrend in its weekly metrics. Weekly revenue experienced a steady rise, peaking at approximately $383 in mid-March. Weekly downloads also surged, reaching a high of 860 in early March. The game’s weekly active users increased significantly, from 516 at the beginning of January to 1.4K by mid-March.

Weed Firm 2: Back To College from Ludum LLC had a more fluctuating performance. Weekly revenue saw a peak of $179 in late January but remained relatively steady around the $90 mark for most of the quarter. Downloads were inconsistent, with a notable peak of 63 in the last week of March. Active users followed a similar pattern, starting at 300 in early January and stabilizing around 91 by the end of the quarter.

Bud Farm: Idle Tycoon Game by LDRLY experienced modest gains. Weekly revenue showed a general upward trend, reaching $123 by the end of March. Downloads remained low, with occasional peaks like 33 in late February. Active users fluctuated slightly but maintained a steady count of around 45 by the end of the quarter.

Cheech and Chong Bud Farm, also from LDRLY, had mixed results. Revenue peaked at $100 in mid-February but saw a significant drop-off towards the end of the quarter. Downloads varied, with a peak of 40 in mid-February and a low of 0 in several weeks. Active users started at 81 in early January and ended at 51 by late March.

Weed Firm: RePlanted from Ludum LLC, showed a decline in most metrics. Weekly revenue saw a brief peak of $83 in early February but was otherwise negligible. Downloads were inconsistent, with a sudden increase to 98 in the last week of March. Active users dropped significantly mid-quarter but saw a resurgence to 79 by the end of March.

Overall, these trends provide a snapshot of the dynamic performance of cannabis-themed games on iOS in Spain during Q1 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024